Godot Getaway: Godot
Coding an online multiplayer procedurally generated car game in the Godot engine
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Learn to code an online multiplayer, procedurally generated, 3D driving game in Godot, the Free and Open Source game engine!
The Godot part of the Godot Getaway courses covers intermediate concepts such as
- Creating an online multiplayer game
- Using Vehiclebody Nodes
- Using Tilemaps to make a 3D, procedurally generated city
- Dynamically placing props and creating neighbourhoods within that city
- Making a 2D minimap in a 3D game
- Player customisation over a network
this course is designed as intermediate content, which means it assumes that you know how to do the following:
- Set up a new scene and script
- Use signals a group calls
- Map player inputs
- Add nodes to scene tree
- Create functions
- Define variables and constants
- Identify an "off-by-one" error
If you can already do all of those, you'll probably be just fine with the course. If not, a quick refreshers to get yourself up to speed may help.
Your Instructor
Hi! I'm Yann!
I'm one of the founders of Canopy Games.
I have a Masters of Science in Theatre Education degree from the City College of New York and a Bachelor of Arts degree in Drama and Theatre Arts from Goldsmith's College, University of London. I currently live in the UK where I teach on a variety of subjects (mostly online).
I'm a passionate advocate for quality education in all fields, and my pedagogy is routed in a "learner-centered" model. I love my cats, teaching, playing computer, board and card games, exploring forests and cooking.