Learn to code an online multiplayer, procedurally generated, 3D driving game in Godot, the Free and Open Source game engine!
The Godot part of the Godot Getaway courses covers intermediate concepts such as
- Creating an online multiplayer game
- Using Vehiclebody Nodes
- Using Tilemaps to make a 3D, procedurally generated city
- Dynamically placing props and creating neighbourhoods within that city
- Making a 2D minimap in a 3D game
- Player customisation over a network
this course is designed as intermediate content, which means it assumes that you know how to do the following:
- Set up a new scene and script
- Use signals a group calls
- Map player inputs
- Add nodes to scene tree
- Create functions
- Define variables and constants
- Identify an "off-by-one" error
If you can already do all of those, you'll probably be just fine with the course. If not, a quick refreshers to get yourself up to speed may help.
Yann's passionate about delivering quality eduation. He graduated with a Master's in Science of Education (Theatre) from the City College of New York in 2010 and has been teaching in classrooms and online ever since. Teaching everything from theatre history through coding to students aged 4 through 86, he's a big fan of learned-centric education theory and the role of community in education. He's worked as an adjunct professor in two US colleges, a teaching artist, an online TEFOL instructor (as well as having a surprising amount of non-teaching careers).
A self-taught coder, Yann fell in love with the Godot engine and has been working with it ever since. He's also a massive board game nerd, a history geek, adores animals and hates mayonnaise. He currently lives in England with his two cats, Izkat and Kaboodle.