BCS: Modelling With Blender
Starting off with the basic tools, through to more advance traditional modelling techniques including topology, modifiers and more...
Welcome to Modelling in Blender Course, part of our larger Blender Creative Suite.
The course is divided into sections, introducing you to a selection of tools and getting you modelling from the beginning. Prepare to be amazed at what you can achieve in a short amount of time!
In this course we’ll not only be building your basic mesh skills, but ensuring that you can present your models to the world and get great feedback.
With Blender you can make anything you can imagine, from low poly art to AAA quality models. These models can be exported into any game engine, printed in 3D or simply rendered to share with the world. You will go from the basics through to an intermediate level in Blender.
We start super simple so you'll be ok with little or no experience and you will be modelling your first models in no time at all.
Why this course?
- Made with absolute beginners in mind.
- Nail the fundamentals of modelling
- Fully up-to-date with Blender 2.93 LTS.
- Create game assets.
- Express yourself through 3D artwork.
All the courses are project-based, so you will apply your new skills immediately and be challenged regularly to solidify your knowledge. You will be given assets when you need them, allowing you to focus on what you are learning.
As we progress through the course we will:
- Give you a concise example of Blender's tools and features.
- Challenge you to tackle problems by yourself.
- Be shown step-by-step guidance.
- Re-apply your knowledge regularly.
By the end of the course, you'll be confident in the basics of 3D modelling and more advanced traditional modelling techniques
Looking forward to seeing you in the course, so let’s hop on over into Blender!
Michael
Your Instructor
Hi there, it is great to meet you!
I am a self-confessed technology geek and love teaching people new things.
It is a real shame that so many people carry such wonderfully capable devices yet do nothing but the basics on them. Computers, laptops, tablets and smartphones can do much more than most people know. I want to guide, reassure and educate people about using their technology to add to their lives.
I have been playing, yes playing, with technology for as long as I can remember and I still do that today! Admittedly, with other commitments, I have to watch what I spend as technology can burn a very deep hole and quickly.
I have always been inquisitive! even if it meant taking something apart to see how it worked. Of course, not knowing how to put it back together again. To this day I love learning new things and developing myself as a person.
Despite my tech background I remain firmly grounded and talk to people using everyday language, unnecessary techno-babble drives me bonkers. This allows me to chat with people with limited knowledge of a subject and help them understand more.
Course Curriculum
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StartWelcome And Where To Find Support (0:50)
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StartRestoring Previous Settings (1:17)
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StartVertices Edges And Faces (3:43)
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StartBlock Modelling (1:37)
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StartObject Mode Edit Mode (9:13)
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StartTransforming Geometry (16:27)
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StartQuick Tip - ToolShelf (3:26)
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StartThe Extrude Tool (16:22)
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StartDuplicating Mesh Data (12:16)
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StartSeparating and Joining (9:07)
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StartDuplicating and Linked Duplicates (13:55)
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StartThe Inset Tool (11:17)
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StartPresenting Your Models (5:37)
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StartEdge and Face Loops (6:52)
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StartHiding, Unhiding and Local View (5:04)
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StartUsing The Bevel Tool (17:35)
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StartBetter Control Of Object Transforms (4:26)
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StartThe Impact Of Normals (5:10)
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StartThe Mirror Modifier (13:46)
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StartFinish Off Your Model (11:40)
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StartAdding Multiple Materials (13:28)
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StartAdding Materials To Faces (12:52)
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StartEdge Sliding And Scaling By 0 (11:48)
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StartWhen To Apply Modifiers (3:58)
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StartSetting Up A Simple Presentation Scene (12:38)
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StartPresentation Lights & Camera (16:52)
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StartWrap Up (0:47)
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StartSection Introduction (0:50)
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StartReference Material (27:54)
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StartPlanning Your Model (5:56)
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StartQT Blender File Management (4:08)
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StartBlocking Out The Barrel (9:58)
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StartProfile Modelling (7:42)
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StartDissolving Geometry (7:38)
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StartUsing Existing Geometry (10:16)
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StartThe Solidify Modifier (5:56)
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StartRotational Arrays (7:31)
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StartAdding Materials To Your Models (9:31)
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StartManipulating Origins (9:56)
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StartPrimer On Optimisation (2:38)
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StartBaking Colour Textures (28:16)
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StartBaking Other Maps (8:48)
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StartBonus Painting Your Own Maps (10:43)
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StartFlat Or Smooth Shading (7:47)
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StartSection Wrap Up (0:32)
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StartSection Introduction (1:05)
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StartUse Collections To Organise Your Scene (2:13)
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StartSaving A Default Startup File (4:29)
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StartApplying Transforms (12:59)
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StartPivot Points (7:11)
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StartAdvanced Extrude Options (10:19)
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StartAppending Assets (7:15)
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StartCreating A Multi Use Part (17:16)
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StartThe Knife Tool (8:34)
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StartShading And AutoSmooth (5:03)
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StartAdding Detail (13:20)
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StartMaking Adjustments And Adding Detail (20:11)
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StartAdding Materials (10:49)
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StartThe Asset Browser (14:25)
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StartCustom Asset Thumbnails (18:47)
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StartLattices And The Lattice Modifier (16:21)
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StartBlender 3.2+ Applying Transforms (1:35)
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StartCleaning Up (11:23)
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StartLaying Out Our Final Scene (6:10)
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StartLaying Out Our Final Scene (13:15)
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StartMaking The Ground More Interesting (18:41)
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StartSection Wrap Up (0:39)