BCS: Geometry Nodes In Blender
Welcome to the Geometry Nodes For Beginners course. Geometry nodes is a very new system in Blender 2.93 - and it opens up lots of options for workflows, to enable and enhance your creativity.
By the end of this new course with Erin, you’ll have learnt all the basics of navigating this system, and be able to create an entire scene- all animated within a single node tree.
In this course you will learn:
- All the basics of the new geometry nodes system in Blender 2.93
- To confidently navigate the geometry nodes workspace
- How to use the node graph and spreadsheet editor
- Understand the specifics of the attribute workflow
- How to create geometry directly with nodes
Your Instructor
In 2009, aged 14, I made my first Blender tutorial about bump maps in Blender 2.49b. While a lot has changed in Blender over the last decade, my interest in creating compelling materials has not. It's easy to slap a texture on something but with a little bit of procedural knowledge, you can push materials much further into storytelling and creating believable scenes.
I'm fascinated with procedural workflows, whether that's in shaders, or modelling with Geometry Nodes or Sverchok, or even outside Blender with Houdini and Grasshopper. I find the ability to have truly interconnected, reactive systems very exciting!
My background is art and design, I'm a qualified Cabinet Maker and Interior Designer, and have no formal mathematical training beyond high school so don't be put off by proceduralism using maths. I stand by the idea that Blender is one of the best arenas for learning maths due to the immediate visual feedback!
I look forward to working with you in this course!
Course Curriculum
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StartIntroduction (0:46)
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StartSetting Up Blender (2:01)
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StartThe Workspace and Shortcuts (11:28)
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StartA First Scatter (12:53)
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StartThe Modifier as a Tool (5:44)
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StartAdding Materials (7:02)
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StartUnderstanding Attributes (9:33)
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StartUnderstanding Instances (9:03)
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StartIntroduction to the Fairy Ring Scene (3:19)
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StartInstance from a Collection (7:32)
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StartWind I Introducing Textures (7:55)
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StartWind II Animating with Drivers (7:24)
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StartWind III Relative Rotations (6:15)
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StartControlling Density with Vertex Groups (9:29)
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StartInstancing on Vertices (6:33)
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StartThe Attribute Proximity Node (10:03)
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StartDefoming Geometry (13:47)
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StartMaking Random Selections (6:54)
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StartCreating a Billboard Effect (8:41)
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StartBONUS A Perfect Animation Loop (8:23)
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StartExtra Challenges and Wrap Up (4:34)
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StartLooking at the New Fields System (43:57)