Your Instructor - Erindale Woodford
Erin is awesome, and you can be too!
In 2009, Erin made their first Blender tutorial about bump maps in Blender 2.49b. While a lot has changed in Blender over the last decade, interest in sharing the wonder that is this 3D software has not. Blender has gone from strength to strength and it’s so exciting witnessing this new chapter of Geometry Nodes!
They are fascinated with procedural workflows, whether that's in shaders, or modelling with Geometry Nodes or Sverchok, or even outside Blender with Houdini and Grasshopper.
More recently, a foray into scripting with Python and C#. They find the ability to have truly interconnected and reactive systems very exciting, especially coming from a background of build environment as a qualified Cabinet Maker and Interior Designer.
As well as teaching here at Canopy Games, they as work as a Senior Procedural Artist at Unity Technologies helping to build the future of real-time 3D creation.